Margo is a 30-minute point-and-click game.
It opens the life of a character named Margo, who has just woken up from a nap.
You must complete various click and drag missions to help Margo get through her evening.
This article features a rough guide to Margo on Steam, a point-and-click adventure with plenty of choice.
- Part 1
- Part 2
- Part 3
- Part 4
- Part 5
- Part 6
- Part 7
- Part 8
- Part 9
- Section 10
- Part 11
- Part 12
- Part 13
- Part 14
- Section 15
- Section 16
Part 1
- Drag the Alarm Clock into Margo (Rude Awakening)
- Open your phone and read the message
- close the phone
Part 2
- Put Chargers, Laptops, Phones, Textbooks, Vitamins in a Bag
- Take the bag to Margo
- Use the ball on the beans
- Exit right
Part 3
- On the left, turn the light on/off multiple times (Risk of fire)
- Turn lights ON and TV ON (Energy bill unlocks after leaving room)
- Use Water Bottle on 2 plants
- Use fish food in the aquarium
- read a magazine
- Pick up the Diary, Ball, Bottle, Pen and Doll from the shelf.
- Exit right
Part 4
- Look and interact with the picture on the right (Bean Lore)
- Open the drawer and get two Space Helmets
- Exit right
Part 5
- Taking pictures from the refrigerator (Sentimental)
- Open the refrigerator
- Use milk on a coffee cup
- Use honey on coffee mugs
- Using Sushi on Margo
- On the left side, Pick up the Coffee Cap and use it on the Coffee Cup
- Close the refrigerator
- open cabinets
- Use dog food on a bowl
- Close the cabinet
- From the bag, use a Bottle with a sink
- Use a water bottle with a dog bowl
- Use a bottle with a sink
- Interact with the bottle to the left of the sink multiple times (A racket)
- Picking up Oranges, Mini Skateboard, Pack of Gum, Coffee Cup with Lid
- Exit right
Part 6
- From the Pocket, Use Margo and Bean’s Space Helmets
- Press the left button
- Press the right button
- Interact with Beans
- Exit right
Part 7
- Pick Up Batteries, Library Cards, Power Cords
- Exit right
Part 8
- Interaction with satellites
- From the pocket, use the Cord and Pin on Satalite (In Bloom)
- Exit
Part 9
- Pick up garbage
- Interact with the mysterious character on the left side
- Exit
Section 10
- Talk to Mitch
- Select “Truth”
- From the pocket, use Garbage on Mitch (It’s weird)
- Give the ball to Mitch
- Talk to Mitch
- Select “Leave”
Part 11
- Interact with Green Bin
- From the Bag Use Garbage in a Green Bin
- Interact with the third person from the house on the left (It’s Dave)
- Exit
Part 12
- Try to pick up the lost poster, get a piece instead
- Interact with Skull Poster
- talk to ghosts
- Give gum to ghost
- From the pocket, Use Photo on Ghost (Love Lost)
- talk to ghosts
- Interact with bus signs
Part 13
- Interact with each page of the Textbook
- Talking to Black Cats
- From the Pocket, Using the Lost Cat Paper about a Cat (Not a Mouse)
- Talking to Black Cats
- Use the Door twice
Part 14
- Talk to Gilles
- From the pocket give the orange to the Giraffe
- Talk to Gilles
- Select “Truth”
- Talk to Gilles
- Providing Vitamins for Gilles (Pharmacy)
- Interact with the Left Vending Machine (Inflation)
- Exit
Section 15
- talk to crows
- From the Pocket, Use Textbooks on Crows, Use Library Cards on Crows
- Select “Truth”
- Interact with the board
Section 16
- Take the Mini Skateboard from the pocket and put the Doll on it
- Interact with Little Skateboard
- Put the orange doll on the mini skateboard
- Interact with Little Skateboard (Skate or Die)
- Take everything out of the bag and put it on the table
- Interact with the phone and read the message
- Interact with each page of the Green Book (End)
Presenter
- Na on Steam
read more
Guide to unresolved cases
Garten of Banban walking guide
Instructions to walk a little to the left
Categories: How to
Source: thpttranhungdao.edu.vn/en/