Overwatch 2 Season 11 midseason patch notes

Season 11 of Overwatch 2 is halfway done, but that means we get a new series of changes thanks to the midseason patch. Check out all the new features, hero updates, and bug fixes below.

Patch notes highlights

As a midseason patch, it mostly features balance adjustments to heroes based on how they’ve been used throughout Season 11, with tanks receiving the biggest changes, such as nerfs to their knockback resistance and ultimate generation.

This patch also sets up some new features and events you’ll see soon, such as a Transformers crossover, the return of Summer Games, and brand-new Mythic Weapons.

Full patch notes

Overwatch 2 x Transformers

Join the epic battle between the AUTOBOTS and DECEPTICONS with Optimus Prime as Reinhardt, Megatron as Ramattra, Bumblebee as Bastion, and Arcee as Illari. Pick up these limited-time skins in the in-game Premium Shop today. You can also play now through July 22 to collect new Player Icons, Name Cards, and Titles in a series of limited-time challenges to show your allegiance to the AUTOBOTS or the DECEPTICONS.

Summer Games 2024

The Summer Games are back! Jump into the arcade and play your favourite Summer Games in the arcade, including Lúcioball and Winston’s Beach Volleyball. Play to earn new sprays, player icons, and more through a series of event challenges available now through July 29. Then once the games are done, be sure to pick up new Lifeguard skins for Roadhog, Lifeweaver, and Kiriko from the in-game Premium Shop starting on July 30.

Introducing Mythic Weapons

New Mythic Weapons are elevated weapon skins for some of your favourite heroes and will be available in the Mythic Shop that you can redeem with your Mythic Prisms. The Mythic Bound Demon Weapon Skin for Reinhardt changes based on your gameplay, showing epic, dynamic effects that respond to your achievements and cool moments. Whether charging into battle or holding the line, the Mythic Bound Demon Reinhardt Weapon Skin reacts to your every move. Add the Mythic Bound Demon Weapon Skin to your arsenal on July 23.

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General updates

Introducing Player Surveys

After a match is done, you may occasionally be invited to participate in a web-based survey that you can complete on PC or using your mobile device by scanning the on-screen QR code. This is your chance to let us know how you have been enjoying Overwatch 2 and help identify areas where the game can be improved.

Audio updates

Adjusted the volume levels of health pool impacts. When shooting enemies with Base Health, Shields, Armour, or Overhealth, made the sound cues clearer as to what health type you are damaging.

Hero updates

General

  • Armour flat damage reduction increased from 5 to 10 per projectile.
  • Enemy health bars now display when they are at their Low Health threshold.

Tanks

Tank Role Passive

  • Ultimate generation reduction increased from 30 to 40%.
  • Knockback resistance reduced from 50 to 40%.

D.VA

  • Defence MatrixMaximum duration increased from 3 to 3.5 seconds.
  • Micro MissilesExplosion damage increased from 4 to 5.5 damage (from 126 to 153 max damage with direct impacts).

Doomfist

  • The Best Defence…Overhealth gained per target increased from 35 to 40 HP.Delay before Overhealth begins to drain increased from 1 to 3 seconds.

Junker Queen

  • Commanding ShoutOverhealth increased from 150 to 175 HP
  • Adrenaline RushWound damage self-healing multiplier increased from 2 to 2.5x

Mauga

  • OverrunKnockback damage increased from 25 to 30Stomp damage increased from 60 to 75
  • Cardiac OverdriveDuration reduced from 5 to 3 seconds.Lifesteal increased from 60 to 100%.Damage reduction increased from 30 to 40%.Allies now receive only half of the lifesteal and damage reduction effect value.

Orisa

  • FortifyDuration increased from 3.5 to 4 seconds
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Ramattra

  • Nemesis FormBonus armor increased from 225 to 300.
  • PummelPummel damage increased from 60 to 65.

Reinhardt

  • Barrier FieldMaximum health increased from 1400 to 1600.Barrier regeneration rate increased from 140 to 160 health per second.
  • ChargeWall impact damage increased from 275 to 300.

Roadhog

  • Pig PenArea damage after activating increased from 30 to 45 damage per second.Recovery time reduced from 0.55 to 0.4 seconds.Cooldown now begins immediately when used instead of after a short delay.

Sigma

  • AccretionImpact damage increased from 40 to 80 (120 damage total).

Winston

  • Tesla CannonSecondary fire charge time reduced from 1 second to 0.85 seconds.
  • Primal RageMaximum health gained increased from 500 to 700.

Wrecking Ball

  • Quad CannonsAutomatic reload time while transformed reduced from 2 to 1.6 seconds.
  • Adaptive ShieldsAllied Overhealth transfer ratio increased by 50% (Use up to 50 Overhealth per target to grant allies up to 75 HP).

Zarya

  • Particle BarrierHealth increased from 200 to 225.Duration increased from 2 to 2.5 seconds.
  • Projected BarrierHealth increased from 200 to 225.Duration increased from 2 to 2.5 seconds.

Damage

Damage Role Passive

  • Now only half as effective against Tank heroes (10% healing reduction).

Ashe

  • B.O.B.B.O.B. now gains the Tank role passive ability.

Cassidy

  • PeacekeeperPrimary fire falloff range rescaled from 25-35 meters to 20-30 meters.

Pharah

  • Concussive BlastExplosion damage reduced from 30 to 0.Explosion knockback radius increased from 6 to 8 meters.Knockback increased by 11%.

Support

Ana

  • Sleep DartDuration of effect on Tank heroes decreased from 3.5 to 3 seconds.

Illari

  • Healing PylonAllies no longer see the “Destroyed” UI when Healing Pylon breaks.

Zenyatta

  • TranscendenceUltimate cost decreased 10%.
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Bug fixes

General

  • Fixed ranked progress bar UI not showing progress for Bronze 5.
  • Fixed voice and text chat not functioning on PC with console players.
  • Fixed in a previous update – Weekly and Daily Challenges would get reset to 0 after relog for some players.
  • Fixed in a previous update – Screen tearing on PlayStation® 5 during large fights.
  • Fixed in a previous update – Season 11 Voice Lines could be heard by anyone at any distance.

Heroes

Cassidy

  • Fixed Deadeye tracking phased targets when revealed by Infra Sight.

D.Va

  • Fixed an issue with Self Destruct hitting targets behind barriers or collision.

Kiriko

  • Fixed teleporting to Echo as clone ends making the “Swift Step” ability to break for the remainder of the game.

Lifeweaver

  • Fixed an exploit with Lifeweaver tree hiding Symmetra turrets in the payload.

Roadhog

  • Fixed Roadhog’s weapon model/placement being largely higher wearing ‘Kaiju’ skin.

Those are all the listed changes. You can check out the patch notes here.

Categories: Gaming
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