All weapon buffs & nerfs in MW3 & Warzone Season 2 patch notes

Season 2 of Warzone and Modern Warfare 3 is finally here and while new additions in any update are exciting, it’s the weapon changes that typically have the biggest impact on the meta. Tweaks to the massive arsenal can lead to a complete shift in what’s popular and which guns are going to get tossed to the wayside.

With Season 2 making adjustments to the RAM-7, MCW, Holger 556, and TR-76 Geist, it’s safe to say the devs didn’t hold back. So, let’s break down all the gun buffs and nerfs in the Season 2 patch notes.

All MW3 weapon buffs & nerfs in the Season 2 patch

Here are all the MW3 weapon changes that arrived with the Season 2 patch notes:

Weapons & Attachments

  • Decreased melee lunge distance of all MWIII Weapons to align with MWII standards

  • Increased movement speeds of all MWII Weapons to align with MWIII standards

  • Added gun kick control and recoil control benefits in Tactical Stance for all Weapons

Assault Rifles

Battle Rifles

  • BAS-B

    • Increased sprint to fire time from 231ms to 252ms (+9%)

    • Increased aim down sight time from 260ms to 270ms (+4%)

    • Increased hip fire spread minimum from 2.3deg/s to 2.9deg/s (+26%)

  • Sidewinder

  • TAQ-V (MWII)

Submachine Guns

  • Striker

  • AMR9

  • WSP-9

    • Decreased aim down sight time from 240ms to 220ms (-8%)

    • Increased maximum damage range from 16.5m to 18.5m (+12%)

    • Increased near-medium damage range from 22.9m to 25.1m (+10%)

    • Broodmother .45 Kit

Shotguns

  • Lockwood 680

  • KV Broadside (MWII)

Light Machine Guns

  • TAQ Eradicator

  • RAAL MG (MWII)

  • 556 Icarus (MWII)

  • RPK (MWII)

Marksman Rifle

  • MCW 6.8

    • Decreased aim down sight time from 271ms to 245ms (-10%)

    • Decreased all damage ranges by 18%

    • Decreased bullet velocity from 1016m/s to 930m/s (-8%)

    • Decreased hipfire spread minimum from 5deg/s to 4.1deg/s (-18%)

    • Decreased hipfire spread maximum from 12.1deg/s to 10deg/s (-17%)

  • DM56

  • MTZ Interceptor

    • Increased sprint to fire time from 252ms to 262ms (+4%)

    • Increased aim down sight time from 265ms to 280ms (+6%)

    • Decreased neck damage multiplier from 1.62x to 1x (-38%)

  • SP-R 208 (MWII)

  • LM-S (MWII)

  • SA-B 50 (MWII)

See more:  Myth W codes (July 2023)

Sign Up To Our Newsletter

Get exclusive news, content, and discounts sent directly to your inbox

Terms and conditions apply

Sniper Rifles

  • Longbow

  • Signal 50 (MWII)

  • SP-X 80 (MWII)

Handguns

  • Renetti

  • Basilisk (MWII)

    • Increased maximum damage range from 6.9m to 8.4m (+22%)

    • Increased near-medium damage range from 15.2m to 22.9m (+50%)

    • Increased medium damage range from 22.9m to 35.1m (+53%)

    • Increased far-medium damage range from 35.1m to 41.9m (+20%)

    • Increased lower-torso damage multiplier from 1x to 1.2x (+20%)

Launchers

All Warzone weapon buffs & nerfs in the Season 2 update

Operator shooting LMG in WarzoneClick to enlarge

Now, let’s check out all the weapon changes coming in Warzone Season 2:

General

  • The recoil on all weapons has been reduced while using them in Tac Stance

A number of improvements have been made to Modern Warfare II weapons:

  • Assault Rifles
    • Increased movement speed while aiming down sights
  • Battle Rifles
    • Increased movement speed while aiming down sights and while crouched
  • Marksman Rifles
    • Increased movement speed while aiming down sights and while crouched
  • Light Machine Guns
    • Increased movement speed while aiming down sight, while crouched, and while strafing
  • Sniper Rifles
    • Increased movement speed while aiming down sight, while crouched, and while strafing

Assault Rifles

  • RAM-7 (MWIII)
    • Mid Damage reduced to 24, down from 28
    • Min Damage reduced to 22, down from 25
  • MCW (MWIII)
    • Increased aim down sight time to 265ms, up from 240ms
    • Increased sprint to fire time to 252ms, up from 241ms
  • Holger 556 (MWIII)
    • Increased aim down sight time to 270ms, up from 260ms
  • TR-76 Geist (MWII)
    • Headshot Damage Modifier reduced to 1.25x, down from 1.3x
    • Upper Torso Damage Modifier increased to 1.15x, up from 1.05x
    • Arm and Hand Damage Modifier increased to 1.15x, up from 0.96

Battle Rifles

  • BAS-B (MWIII)
    • Max Damage reduced to 30, down from 35
    • Increased sprint to fire time to 252ms, up from 231ms
    • Increased aim down sight time to 270ms, up from 260ms
    • Increased hipfire spread minimum to 2.9deg/s, up from 2.3deg/s
  • MTZ-762 (MWIII)
    • Semi-Auto damage override has been removed 
      • The weapon now does the same damage in semi-auto as it does in automatic.
  • Sidewinder (MWIII)
    • Increased bullet velocity to 600m/s, up from 540m/s
    • Decreased recoil and gun kick significantly
    • JAK Thunder LMG Kit
      • Increased delay before accelerated rate of fire begins to decay to 500ms, up from 200ms
      • Decreased accelerated rate of fire decay rate to 240rpm/s, down from 300rpm/s
      • Increased gun kick control and recoil control by 35%
See more:  Crewmates codes [Among Us] (August 2023)

Submachine Guns

  • HRM-9 (MWIII)
    • Max Damage Range reduced to 12.9m, down from 16.5m
  • WSP-9 (MWIII)
    • Max Damage Range increased to 18m, up from 16.5m
    • Near-Mid Damage Range increased to 26.7m, up from 22.9m
    • Decreased aim down sight time 220ms, down from 240ms
    • Broodmother .45 Kit 
      • Decreased aim down sight time to 241ms, down from 270ms
      • Decreased movement speed penalties by 50%

Shotguns

  • Lockwood 680 (MWIII)
    • Mid Damage reduced to 30, down from 44
    • Defender Heavy Long Barrel
      • Increased sprint to fire time penalty to 30%, up from 8%
  • Haymaker (MWIII)
    • 12 Gauge Dragon’s Breath
      • Max Damage Range decreased to 2.9m, down from 3.5m
      • Near-Mid Damage Range decreased to 4.1m, down from 4.8m
  • Riveter (MWIII)
    • Near-Mid Mid Damage Range reduced to 5.5m, down from 6.3m
    • .410 Gauge Incendiary
      • Max Damage Range decreased to 2.5, down from 3.0m
      • Near-Mid Damage Range decreased to 3.3, down from 3.8m
  • Bryson 890 (MWII)
    • Mid Damage Range reduced to 10.4m, down from 13.2m
  • KV Broadside (MWII)
    • Decreased sprint to fire time to 189ms, down from 210ms
    • Decreased aim down sight time to 240ms, down from 330ms
  • Lockwood 300 (MWII) 
    • 12 Gauge Dragon’s Breath
      • Max Damage Range decreased to 2.6m , down from 3.3m
      • Near-Mid Damage Range decreased to 5.3m, down from 7.1m
  • MX Guardian (MWII)
    • 12 Gauge Dragon’s Breath
      • Max Damage Range decreased to 2.9m, down from 3.5m
      • Near-Mid Damage Range decreased to 4.8m, down from 5.5m

Light Machine Guns

  • Pulemyot 762 (MWIII)
    • Jak Annihilator Bullpup Kit
      • Near-Mid Damage set to 32. New Variable
      • Near-Mid Damage Range set to 38.1m. New Variable
      • Min Damage reduced to 30, down from 34
  • TAQ Evolvere (MWIII)
    • Max Damage increased to 34, up from 26
    • Max Damage Range reduced to 30.5m, down from 45.8m
    • Near-Mid Damage 29. New Variable
    • Near-Mid Damage Range 45.8m. New Variable
    • Min Damage increased to 26, up from 20
  • TAQ Eradicator (MWIII)
    • Increased sprint to fire time to 252ms, up from 210ms
    • Increased sprint to fire time to 340ms, up from 330ms
  • 556 Icarus (MWII)
    • Decreased sprint to fire time to 235ms, down from 250ms
  • RAAL MG (MWII)
    • Decreased sprint to fire time to 199ms, down from 216ms
    • Decreased aim down sight time to 330ms, down from 390ms
  • RPK (MWII)
    • Decreased aim down sight time to 380ms, down from 410ms

Marksman Rifles

  • KVD Enforcer (MWIII)
    • Decreased headshot multiplier to 1.4x, down from 1.8x
  • MTZ Interceptor (MWIII)
    • Increased sprint to fire time to 262ms, up from 252ms
    • Increased aim down sight time to 280ms, up from 265ms
    • Decreased neck multiplier to 1.0x, down from 1.62x
  • MCW 6.8 (MWIII)
    • Decreased aim down sight time to 245ms, down from 271ms
    • Decreased hipfire spread minimum to 4.1deg/s, down from 5deg/s
    • Decreased hipfire spread maximum to 10deg/s, down from 12.1deg/s
    • Decreased bullet velocity to 930m/s, down from 1,016m/s
  • LM-S (MWII)
    • Reduced intensity of aim down sight idle sway
  • Crossbow (MWII)
    • Neck Damage Multiplier increased to 3x, up from 1.2x
    • Lower limb Damage Multipliers increased to 1x, up from 0.9x
See more:  Ore Mining Simulator codes (August 2023)

Sniper Rifles

  • XRK Stalker (MWIII)
    • Now one-shot downs to the head within its Max Damage Range
    • Max damage range increased to 50.8 meters
  • Longbow (MWIII)
    • Min Damage reduced to 73, down from 75
    • Decreased aim down sight time to 520ms, down from 550ms
  • Signal 50 (MWII)
    • Near-Mid Damage Range reduced to 62.3m, down from 67.4m
  • SP-X 80 (MWII)
    • Increased aim down sight time to 545ms, up from 521ms

Handguns

  • Renetti (MWIII)
    • JAK Ferocity Carbine Kit
      • Reduced movement speed penalties by 50%.
  • WSP Stinger (MWIII)
    • Max Damage increased to 24, up from 20.
    • Near-Mid Damage increased to 22, up from 16.
    • Min Damage increased to 20, up from 14.
  • .50 GS (MWII)
    • Max Damage increased to 78, up from 72.
  • Basilisk (MWII)
    • Lower Torso Damage Modifier increased to 1.2x, up from 1.0x.

As you can see, Season 2 is certainly going to mark a shift in the meta with the countless changes being rolled out.

Now you’re familiar with the weapon buffs and nerfs in Call of Duty, why not check out our best MW3 gun list so you’re always one step ahead of your opponents? You can also check out our CoD homepage for all the latest news & guides.

Categories: Gaming
Source: thpttranhungdao.edu.vn/en/

Rate this post

Leave a Comment