Karlach changes, performance improvements & more

Baldur's Gate 3 update 2 patch notes: Karlach changes, performance improvements & more

Images via Larian Studios

The Baldur’s Gate 3 update 2 patch notes are here not long after Patch 1, giving us another massive list of adjustments from Karlach changes to performance improvements that all players should be happy about.

Due to the sheer scale of Baldur’s Gate 3, it is to nobody’s surprise that there have already been two massive patches and a number of equally sized hotfixes since the game’s release in early August. Bug fixes make up the majority of adjustments here, but there are also a large number of changes that should make the game even more enjoyable to play too.

So, continue reading to see the full Baldur’s Gate 3 update 2 patch notes, as we’ve got all of the changes that you’ll need to know below.

Spoiler Warning:
Some of the changes listed in the patch notes below spoil specific encounters in the game. A few of these, particularly within the highlights, are to do with the ending, so proceed with caution.

All changes & fixes in Baldur’s Gate 3 Patch 2

 

Image of Karlach in Baldur's Gate 3 for Patch 2Click to enlarge

Here are all of the changes and fixes included in the Baldur’s Gate 3 update 2 patch notes:

Patch highlights

  • Features

    • Introducing Withers’ Wardrobe of Wayward Friends! You can now dismiss co-op party members from your campaign
    • Performance optimisations across the board
    • Reduced the size of savegames
  • Karlach

    • This patch brings an additional scene to conclude the ending in which Karlach decides to travel to Avernus
    • If Karlach is in your party at the end of the game and the Blade of Avernus offers to go to the Hells with her, you can now decide whether to go with them, go alone with Karlach, or let them go by themselves
    • Added new moments for companion and avatar Karlach to reflect on the state of her engine between acts
    • Added a new moment for avatar Karlach to reflect on the possibility of her engine burning out after getting her second upgrade
  • Blockers

    • Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn
    • Fixed an issue causing you to get stuck in dialogue with Angry Mar’hyah and Oyster Boy Dringo by the Sword Coast Couriers
  • UI Improvements

    • Added a ‘Delete all but latest’ option for each campaign, so you can regain a little storage space wiggle room
    • Added new icons for equipped items! It’s easier to tell if they’re equipped by the selected character, one of your characters, or another player’s character (Who’s hoarding all the * interesting equipment?)
    • Added item rarity filters to the inventory
    • Your Turn notification now lists which character’s turn it is
    • The character summary on Level Up will now update to reflect changes in ability scores
    • The Active Search list now persists after being opened and is more informative
    • Action Radial now creates containers for spells created by other spells, making them easier to manage

Crashes and blockers

  • Fixed an issue blocking saving
  • Fixed a crash when finishing Character Creation
  • Fixed a crash when generating loot that can’t be picked up
  • Fixed a crash when switching between controller and keyboard while scrolling up and down the credits
  • Fixed a crash when assigning an action to a slot in the radial menu
  • Fixed a crash when loading a savegame
  • Fixed a crash when selecting ‘Pick Up and Add to Wares’ on a multiselection that included a corpse
  • Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn
  • Fixed an issue with picking up corpses within containers
  • Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character – they will now float around as a resurrectable Soul Echo as expected
  • You will no longer get stuck in dialogue if you disconnect during an active roll and then reconnect
  • You’ll no longer get stuck or die beneath the platform at the Adamantine Forge if you go to camp, use the platform, and then return from camp
  • Fixed an issue causing you to get stuck in dialogue with Angry Mar’hyah and Oyster Boy Dringo by the Sword Coast Couriers
  • Fixed a crash on venturing forth while the passives tab is selected
See more:  A Town Uncovered cheat codes (September 2023)

Performance and optimisation

  • Improved performance and made optimisations across the game
  • Improved CPU load
  • Made performance improvements related to controller movement
  • Made optimisations for when moving around the world on controller
  • Moved surface texture and decal creation to worker threads
  • Moved loading shroud textures to worker threads
  • When AI can use a nearby AI hint, limit AI flooding
  • Improved minimap performance
  • Optimised the controller map by removing some duplicate items
  • Reduced the size of savegames
  • Made changes to make loading savegames made in older patch versions significantly faster These changes will continue to make loading old savegames speedier in any patches and hotfixes to come
  • Removed some unnecessary calls for the hotbar to update to improve on stuttering
  • Slightly delayed when tooltips pop up when hovering over things like actions, items, and spells This prevents the game from unnecessarily loading and unloading tooltips The delay is now set to 200 milliseconds Still reactive, more performant
  • Made optimisations for selectable elements on controller
  • Removed an irrelevant sound analytics event for optimisation
  • Fixed a memory leak when opening the inventory with a controller connected
  • Fixed a memory leak when streaming textures
  • Wrote velocity vectors to help with overall visual quality (eg when using TAA, to reducing visual aliasing)

UI

Controller

Multiplayer UI

  • Fixed secondary local players not having quest, location, and secret map markers unlocked until saving or loading
  • Fixed some host error messages appearing on client screens
  • Dialogue interface settings (such as font size) will now be applied to both players in splitscreen
  • Enabled the Combat Feed on splitscreen
  • Fixed some of the UI getting cut off on splitscreen when a player is in the multiplayer settings
  • Fixed tooltips overlapping the party line on splitscreen
  • Fixed button prompts being mirrored when connecting a secondary local player
  • Fixed an empty notification when another player starts their turn in splitscreen
  • Fixed multiselection for containers in splitscreen
  • Fixed splitscreen not hiding when a fullscreen UI (like the Save window) is opened, causing you to see things like tooltips in the fullscreen UI
  • Fixed the alignment of the Turn Order UI in split screen, when two players are in different combats at the same time

Gameplay

  • If you dismiss your companion to camp and shove them into a chasm, Withers will now be able to resurrect them so you can shove them into a chasm again, probably
  • Clicking a party member’s portrait on the map or minimap will now select that character and focus on them
  • Fixed client–server inconsistencies for Attack of Opportunity, causing the client to incorrectly indicate that an entity will react to you even if it can’t (eg if it’s Prone or Unconscious)
  • Fixed characters’ Soul Echoes sometimes teleporting away from where the character died
  • Fixed projectiles not waiting for items to leave inventories
  • Fixed the ‘Hide during dialogues’ option for helmets sometimes causing your character to lose their hair after a dialogue
  • The portal to the House of Hope will no longer decide to become invisible
  • Fixed complex idle animations sometimes not starting
  • Falling items will now leave Turn-Based Mode and then re-enter after falling to fix them remaining suspended in the air
  • Removed the examine option from some objects that shouldn’t be examinable
  • Fixed knocked-down entities always playing their knocked-down animation when loaded into frame
  • Fixed the Falling damage number preview when preparing to Jump not always matching how much damage will actually be dealt
  • Fixed edge panning not working correctly when the camera is locked on a party member
  • Fixed reactions not always triggering if you Sneak and then cast Silence, or when using Astarion’s Vampire Bite action
  • Active Search: the starting search radius is increased, the camera moves to the selected item, and you now get a button hint for Active Search after every combat until Level 3
  • The tutorial pop-up for trapped items won’t trigger anymore when coming near certain destroyed traps
  • Fixed the option to pickpocket your companions sometimes disappearing in single player
  • Prevented you from being able to multiselect and then drop other players’ items
  • Fixed not being able to split item stacks outside of your turn
  • Fixed not being able to enter Turn-Based Mode with a Downed character
  • Fixed items briefly appearing beneath your feet when you pick them up
  • Fixed being able to see characters turn towards you briefly before a dialogue starts
  • Fixed the lava VFX disappearing if you load a game that was saved during the combat with Grym
  • Wondering what to do with the Flower Key in Baldur’s Gate 3? Check out our guide for all of the answers

Combat and balance

  • Fixed an issue with auras causing NPCs to make inefficient choices like running towards you to Shove you, then running away again to make a ranged attack
  • Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind
  • Aggressive beasts now enter combat instead of fleeing when attacked from afar Additionally, when you attack an NPC from afar out of combat, they’re now more likely to sprint up to you (instead of getting stuck)
  • Fixed your resources not getting restored on your next turn if you join a combat late
  • Viconia is no longer too stubborn to die She will now go down at 0 HP or when knocked out
  • The timer in the Chamber of Courage will now reflect the correct number of turns remaining
  • Fixed certain spells not taking into account inherited conditions
  • Updated the grace period for joining a combat late to be at the end of world items’ turn in the 1st round
See more:  Magic The Gathering Lost Caverns of Ixalan release date, mechanics, Jurassic World crossover & more

Flow and scripting

  • Fixed Silenced characters sometimes not being able to start story-critical dialogues, like with other party members or bosses at the end of a combat
  • Fixed an issue causing party members to be Silenced after every dialogue
  • If you break your oath as a paladin, the Oathbreaker Knight will now come back to your camp in later acts, despite how much you may have scandalised him
  • Fixed companions sometimes not saying anything during dialogues where they are supposed to make comments
  • Fixed an issue where only the character who accepted the quest from Lucretious to find Dribbles could talk to her after doing so
  • Fixed Gale not reacting to you having The Annals of Karsus
  • Fixed Gale’s dialogue force-closing when offering him The Annals of Karsus
  • Fixed Gale’s romance scene not triggering in Act I
  • Fixed Gale commenting on a deal with Raphael before it’s made
  • If Orin’s abductee gets killed on the altar before they’re rescued in gameplay, they will now remain dead
  • Kerri will no longer get stuck in the Atelier if the dialogue didn’t trigger after the portrait was destroyed
  • Fixed enemies sometimes spawning outside of the Atelier at the Jannath Estate when hitting the portrait
  • Prisoners rescued from Moonrise Towers that take the boat with you will no longer attempt to arrest you for trespassing upon arriving at Last Light
  • Fixed a bug causing Astarion to be permanently knocked out by the vampire spawn during a camp night and disappearing after a Long Rest
  • Fixed a bug where Gortash had a dialogue bubble over him after being knocked out, but clicking on him wouldn’t result in a dialogue – the bubble is no longer present and you can now loot him after knocking him out
  • Fixed a bug where Ravengard would disappear from the camp after Mizora resurrected him
  • Dark Urge players turning into the Slayer during dialogue will now have the appropriate level of the Slayer form during the duel with Orin
See more:  Anime Warriors Simulator codes (September 2023)

Character creation and level up

  • You can skip the Level Up animation
  • Fixed characters in Character Creation sometimes getting obscured by tooltips on controller
  • Spell tooltips in Character Creation will now always show up in the same horizontal alignment
  • Fixed the class icon overlapping the Level Up banner
  • Added a grid icon and button prompt on Character Creation options that open up a grid for selection (like when choosing colours) on controller
  • On splitscreen, if one player is watching an Origin character’s introduction and another is zooming in and out and spinning their character around in Character Creation, that second person’s button prompts will no longer affect the Origin character’s introduction
  • The character summary on Level Up will now update to reflect changes in ability scores
  • Fixed the alignment of chevrons in the Character Creator

Level design and map

  • Fixed some artefacts appearing at the bottom right of the screen due to fog of war
  • Fixed the map shroud not working correctly in one area of the Goblin Camp
  • Fixed a bug preventing you from walking on certain items, like the fireplace in the Teahouse

Steam Deck

  • Reworked our system for default video options so that values are defined per platform For example, the Steam Deck will now default to 16:9
  • Settings now default to auto-rotate camera with speed set to max This works better for a snappy handheld experience

Cinematics

  • Cleaned up some mocap in dialogues across the game
  • Fixed healing numbers appearing in the cinematic dialogue when you press the button in the Dank Crypt
  • When taking the final Netherstone from Orin, dead Gortash is no longer floating in the air
  • Fixed your head clipping into Wyll’s as you kiss on the ground

Other

  • Fixed several text issues, like typos

As you can see, there are quite a few changes included here, so hopefully your overall gameplay experience should feel more stable from now on. That wraps up everything you need to know about the Baldur’s Gate 3 update 2 patch notes though, so you can go and download it now to start playing.

Make sure to check out our Baldur’s Gate 3 homepage too, as we’ve got loads of guides that you can use to enhance your overall experience.

Categories: Gaming
Source: thpttranhungdao.edu.vn/en/

Rate this post

Leave a Comment